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HD Chimera Character Sculpt [Using Maya, ZBrush, Marvelous Designer]
Group Collaborations
'Hidden in Plain Sight' with Sam Demello, Jenny Lee, and Nao Shimizu
[ Using Photoshop, Maya, Mudbox, ZBrush ] Group character concepting and worldbuilding, sculptures by individuals
[ Using Photoshop, Maya, Mudbox, ZBrush ] Group character concepting and worldbuilding, sculptures by individuals
'100 Hours Project - Caulder Circus' -- Winner 'Most Caulder-esque'
UVing and Texturing Lead, Project Co-Leader with Shane O'Shea and Alden Pedulla
with Chiaoling Hong, Marco Martinez, Jaquelin Donohue, Christian Maggi, and Yegor Pryshcep (randomly assigned)
[ Using Photoshop, Maya, Mudbox, ZBrush, 3D Coat, Unreal Engine and more ]
Prompt based on the works of Alexander Caulder (e.g. creepy found object 'garbage' art)
all assets modeled, textured, and imported into Unreal for play-ability in less than 100 Hours
UVing and Texturing Lead, Project Co-Leader with Shane O'Shea and Alden Pedulla
with Chiaoling Hong, Marco Martinez, Jaquelin Donohue, Christian Maggi, and Yegor Pryshcep (randomly assigned)
[ Using Photoshop, Maya, Mudbox, ZBrush, 3D Coat, Unreal Engine and more ]
Prompt based on the works of Alexander Caulder (e.g. creepy found object 'garbage' art)
all assets modeled, textured, and imported into Unreal for play-ability in less than 100 Hours
Character Designs
[ Using Photoshop ]
Character Prompts - Humanized Animal, Mythological being with natural elements
Character Prompts - Humanized Animal, Mythological being with natural elements
Environment Models
The Mansion
[ Using Maya, Mudbox, ZBrush, Photoshop ]
[ Using Maya, Mudbox, ZBrush, Photoshop ]
Tea Party
[ Using Maya, Mudbox, ZBrush, Photoshop ]
[ Using Maya, Mudbox, ZBrush, Photoshop ]